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Game Dev Talks: Elevating Diegetic Music
Read more: Game Dev Talks: Elevating Diegetic MusicThe use of licensed music and blurring the lines diegetic content has been a long time passion of mine. For Dead Island 2 we had the perfect opportunity to merge these worlds and see how we could push the envelope of both music design and player expectations. I’ve been lucky enough to speak about these…
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Showreel – Dead Island 2
Read more: Showreel – Dead Island 2Audio Design showreel demonstrating work done on Dead island 2 This includes: Combat design, including melee weapons, player breathing system and assets/dynamic mix for slomo moments Fury audio design, including assets and dynamic mix states Grenade walker particle effects audio The legendary ranged weapon ‘Impact cannon’ Ambience design Scripted sequence assets including scripted mix changes…
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Dead Island 2 First 11 minutes
Read more: Dead Island 2 First 11 minutesDead Island 2 no commentary footage