Game Dev Talks: Elevating Diegetic Music

The use of licensed music and blurring the lines diegetic content has been a long time passion of mine. For Dead Island 2 we had the perfect opportunity to merge these worlds and see how we could push the envelope of both music design and player expectations. I’ve been lucky enough to speak about these experiences and share insight at several game conferences and events. Including Develop:Brighton, Game Audio Symposium and online UKIE workshops. A big thank you to Ryan Williams my partner in crime for these talks and composer for the game

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