Audio Design showreel demonstrating work done on Dead island 2 This includes:
Combat design, including melee weapons, player breathing system and assets/dynamic mix for slomo moments
Fury audio design, including assets and dynamic mix states
Grenade walker particle effects audio
The legendary ranged weapon ‘Impact cannon’
Ambience design Scripted sequence assets including scripted mix changes and assets for prologue plane sequence
Music direction and implementation, demoing the licensed music beat for Crusher reveal that shows the diegetic to non diegetic switch including seamless gameplay to cinematic to gameplay.
