Recently I have been fortunate to work with Flying Fox on their new Oculus Rift title ‘Levitate’
The game comes with several cutscenes, so I’ve had to work with some in-game captures to load into my DAW to edit to audio from there. This allows for a more accurate sync as well as helping me get a sense of how the scene should feel. Both the cutscenes I’ve worked on so far have included huge rock faces moving. I built the sfx for these by dragging patio slabs on concrete and adding a low rumble with a low shelf EQ on an explosion effect.