Levitate Cutscene Work

Recently I have been fortunate to work with Flying Fox on their new Oculus Rift title ‘Levitate’

10985610_729062757215058_1836502182884004294_o

The game comes with several cutscenes, so I’ve had to work with some in-game captures to load into my DAW to edit to audio from there. This allows for a more accurate sync as well as helping me get a sense of how the scene should feel. Both the cutscenes I’ve worked on so far have included huge rock faces moving. I built the sfx for these by dragging patio slabs on concrete and adding a low rumble with a low shelf EQ on an explosion effect.

Screen Shot 2015-05-20 at 16.57.05

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s